Movement! Movement all around us…

Turn Sixteen

Putting the "fun" in FUrNiture

Player O scores a couch. Not the most useful of sets, until, of course, she converts it into a self-propelled robo-hover-couch.

CraneCat: Master Looter

While Frosty stays put, the BreadBabe tosses her loaf down into the first floor lobby. CraneCat passes off its box to DrummerGirl and head back inside.

Player O's Forces on the Move

Dog and DrummerGirl start back towards Player O’s base.

Bomb and a MISS

The Bomber tries for the Prince….but rolls a 4. It’s a dud.

A fleet of strange Robots

Finally, HoverCouch Heads out.

Minifigures Galore

Player B discovers  a Barmaid as her daily set.

Blackie HEROICALLY RESURRECTS himself with a roll of three – and uses his normal action to reattach his head.

Anyone home?

The Prince reaches the Emporium.

MOVEMENT

Skelly gives his hat to the FrogMech.  Then it’s movement mayhem as the FrogMech, Queen, Pig, and Barmaid all reposition themselves.

And that ends Turn Sixteen.

Tomorrow: Frosty actually does something.



TURN 16 Player O Player B
SCORE 0 3
Items At Base Nothing Blue Pants, Blue Bottle, Blue Hat