Movement! Movement all around us…
Turn Sixteen
Player O scores a couch. Not the most useful of sets, until, of course, she converts it into a self-propelled robo-hover-couch.
While Frosty stays put, the BreadBabe tosses her loaf down into the first floor lobby. CraneCat passes off its box to DrummerGirl and head back inside.
Dog and DrummerGirl start back towards Player O’s base.
The Bomber tries for the Prince….but rolls a 4. It’s a dud.
Finally, HoverCouch Heads out.
Player B discovers a Barmaid as her daily set.
Blackie HEROICALLY RESURRECTS himself with a roll of three – and uses his normal action to reattach his head.
The Prince reaches the Emporium.
Skelly gives his hat to the FrogMech. Then it’s movement mayhem as the FrogMech, Queen, Pig, and Barmaid all reposition themselves.
And that ends Turn Sixteen.
Tomorrow: Frosty actually does something.
TURN 16 | Player O | Player B |
SCORE | 0 | 3 |
Items At Base | Nothing | Blue Pants, Blue Bottle, Blue Hat |
Yes! You used my idea!
But player O is losing 🙁
come on, B!n You have to win this, or else I’ll have the Brickster turn Chaos Pig into bacon!
mmmm…
@Dark Dragon: Player O may be technically losing, but this is only taking into account how many items are at base, CraneCat has been busy gathering items to bring back to base, the stuff just hasn’t been transported back yet.