Advent Madness: VS Day 21
If you haven't already, you'll want to check out the CITY and Castle daily reveals to see what forces our Players will be deploying today...
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Player A had an immediate idea of how to apply today's parts to her growing army. Having grown fond of the two-dice-of-damage of her Jet-Grill's Siege Engine Slam, she parts together...
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...A missile launcher. "Manned" by her cat, Player A's staging area just became a bit more dangerous. Certainly more dangerous than if she had taken the Advent Box's suggestion and treated today's model as refreshing Soda for her troops.
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Player A moves Santa behind her barricade and re-organizes her other troop's defensive positions to fend off the coming storm of Player B's forces.
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Ice-Cream Girl arrives on her Jet-Cart. The assembled troops seems to say "Come Get Some."
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Meanwhile, Player B adds a Troll Warrior to her forces. With the return of the Wench to the Staging Area this turn, she suddenly has a surplus of pilots for her Bomber Bucket (constructed last turn.) Her solution?
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Create a hoverboard for the Wench. And be sure she picks up some extra weapons while she can.
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At the beginning of her Movement Turn, Player B is ready to send some potent reinforcements chasing after her first wave of troops, who all move forward a bit in an action I neglected to photograph. (Whoops.)
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The Hover Board has a movement rate of 10" from the Chaos Gem motor at the rear.
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The Bomber Bucket has a maxed-out movement rate of 15" with the dual-gem motors and extra flaming spikes. Player A, however, is unwilling to let Player B use the movement sticks as a ramp and let the Bomber Bucket get a couple of extra inches due to "a cool jump."
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It should be noted at this point Players A and B are both a bit annoyed at the survival of some mini-figues despite entire regiments firing on them in unison. We check the rules and find out that there's a rule to cover this that we'd been ignoring. A player can, if they desire, combine attacks from multiple sources to overcome high armor ratings. This, of course, is terrible news for Ice-Cream Girl.
Last turn Player A had a series of super lucky rolls that kept Ice Cream Girl alive despite all of Player B's forces taking a shot at her. This round they all open fire again - but this time in unison. The combined roll of 27-16 scatters Ice Cream Girl to the wind.
Sure, that sounds like bad news for Player A - but remember - she has her troops well deployed and can use that same "combined fire" rule herself.
I have a feeling she'll be doing just that in her next turn...
Last turn Player A had a series of super lucky rolls that kept Ice Cream Girl alive despite all of Player B's forces taking a shot at her. This round they all open fire again - but this time in unison. The combined roll of 27-16 scatters Ice Cream Girl to the wind.
Sure, that sounds like bad news for Player A - but remember - she has her troops well deployed and can use that same "combined fire" rule herself.
I have a feeling she'll be doing just that in her next turn...
Labels: Advent Madness, VS
4 Comments:
yay! I really hated ice cream girl.
To Chris: just incase you need it, a ¿ is made by holding the Alt button and pressing 4 2 4 on the numbers on the far right of the keyboard.
Ice cream girl...dead...I still wnt city to win but i can't decide it.
Wheres the man eeating turkey hero anyway, is he still dead?
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