Advent Madness: VS Day 14
If you haven't already, you'll want to check out the CITY and Castle daily reveals to see what forces our Players will be deploying today...
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In Player A's staging area, fortifications are taking shape. If she can get Santa back to her base, this wall could slow down Player B's forces long enough to ensure a victory...or so Player A hopes.
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Movement this round included Player A's Jet-Grill heading back to base with the Fireman's corpse strapped to the back. The Ice-Cream-Girl hurries alongside for support.
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Player A's HERO attempts a HEROic Feat to once again return to active duty. The tied die roll of 1-1 indicates only Marginal Success - Player A's HERO is back...but as a faceless ZOMBIE!
One may ask - with no nose, how does this zombie smell? The answer: TERRIBLE!
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Player B's latest Mini-figure is ready to dish out damage from her force-lightning. Too bad she's all the way back at the Staging Area...
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Player A mocks Player B's wimpy fortifications.
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Player B sends her mine cart racing back to pick up the Witch.
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Player B makes small changes to her force's lineup near the Cell - and begins to attack! Her archery team takes aim at the Yellow Squid Martian...
The Crossbow-On-Wheels fires...and Misses! (5-5)
The Black Skeleton Fires...and Misses! (5-6)
The White Skeleton Fires...apparently at the sky! (1-7)
The Yellow Squid Martian taunts the archers!
The Crossbow-On-Wheels fires...and Misses! (5-5)
The Black Skeleton Fires...and Misses! (5-6)
The White Skeleton Fires...apparently at the sky! (1-7)
The Yellow Squid Martian taunts the archers!
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Player B decides a HERO to HERO battle might have better luck! Her Knight moves into range...and attacks Player A's ZOMBIE HERO
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Player A just can't catch a break! Her HERO is downed YET AGAIN with a roll of 25-to-21!!
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The Alien Commander tries to regain consciousness - but fails his roll 2-7. Still out cold, he can do little to protect Santa's Stasis Cell from Player B next turn! Could this mean freedom for Santa??
Labels: Advent Madness, VS
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