Advent Madness: VS Day 10
If you haven't already, you'll want to check out the CITY and Castle daily reveals to see what forces our Players will be deploying today...
Player A and Chef complete their enhancements of the Jet-Grill. The catapult has been added to the front of the craft. The chef's Oar adds an extra propulsion source to the craft, allowing it to both carry the second character (the cat) as well as adding another 5" of movement, giving this Jet-Grill a range of 10" per turn.
Player A wastes no time to move the Jet-Grill to the battleground. It reaches the downed Ice Cream Girl just as the hero does.
At this time Player A decides to try a HEROIC FEAT. Using the mystic Turkey Leg of Power - her HERO rolls one die to see if he can bring Ice Cream Girl back to life!
Player B rolls a single die against Player A's, attempting to thwart the revival. Unfortunately for Player B, the end result is 5-1 in favor of the resurrection! Ice Cream Girl is back in the game!
The Martian Commander is pissed at this turn of events, and chucks his last spear at Player A's Hero. It's one die of damage against the HERO's two dice of armor. For a moment it looks as if Player A's bad luck has continued, but the final result is 4-5 in favor of the HERO. He lives to do something next turn!
Meanwhile, Player B's troops are once again on the move. The white skeleton decides to rejoin the other hand-to-hand fighters as they prepare to charge the Stasis Cell. Behind their cover, the Rolling Arrow-Cart moves up into firing range. Unfortunately the Arrow-Cart is just out of range of the nearest Martian, and must wait until next turn to start anything.
I can hardly wait!
I can hardly wait!
Labels: Advent Madness, VS
1 Comments:
I'm rootin for Player A cause she doen't got any real weapons. So i was pleased at the turn of events of today =)
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